Résumé
My work experience
Lucas Janin
Los Angeles
CA, USA
ACCOMPLISHMENTS
Kung Fu Panda 2 : The Kaboom of Doom (feature animation: currently in production : Paramount Pictures, 2011)
- Automatic impact dust system
- Houdini shots
- More...
Monsters vs Aliens : Mutant Pumpkins from Outer Space (HDTV show for NBC: Paramount Pictures, 2009)
- Lead sequence
- Sick system
- Destruction roof (yes again :-)
Shrek 4 : Shrek Forever After (feature animation: currently in production : Paramount Pictures, 2010)
- Destruction wall
- Food bomb....
Kung Fu Panda (feature animation: currently in production : Paramount Pictures, 2008)
- Roof destruction setup and apply it on 5 shots
- Impact setup
- Chair disintegration setup
Journey 3-D (feature: New Line Cinema, 2008)
- Real time track setup structure creation (MEL and Maya nodes).
- Procedure to create track depending on the mine-car shooting movement (MEL).
300 (feature: Warner Bros, 2007) :
- Ocean FX Setup using, Maya, Realflow, Renderman and Maya fluid.
Fantastic Four (feature: Fox, 2005) :
- Lead FX Team.
- Semi-automatic procedure to create Smoke used by many artists on 60 shots (MEL).
- Automatic procedure to create water on more than 100 shots (MEL and Render World).
- FX team Technical support.
Final Destination 3 (feature: New Line Cinema, 2006) :
- Creation of FX Setup integration and more tools in MEL to optimize the productivity of FX team.
- FX team Technical support.
10.5 Apocalypse (Miniseries, 2006) :
- Lead FX Team.
- Semi-automatic procedures to create many layers of particles on fault used by many artists (MEL).
- Creation of parallelisation of particle cache on render farm (MEL).
- FX team Technical support.
Exorcist - The Beginning (feature: Warner Bros, 2005) : Semi-automatic dynamic footprints set-up used by many
fx artists (MEL)
Scooby-Doo 2 (feature: Warner Bros, 2004) : Set-up and integration of broken crystal.
Decoys (feature: SoundVenture, 2004) : Set-up and integration of character explosion.
James Cameron's Expedition Bismarck (TVHD Documentary, 2002) : Various FX shots.
TECHNICAL SKILLS
Effects Lead and Developer:
- Analyzing and developing Effects set-ups (automatic or semi-automatic).
- Creating setup a apply on shots.
16 years of experience in 3d.
Excellent programming knowledge in MEL (Maya scripting).
Good renderman knowledge : RIB, Slim, Aflred,..
Good communication and interpersonal skills with development team (pipeline and tools).
Good problem-solver in technical limits to reach the wanted effects in respect with the delays.
REFERENCES
Under request.
EXPERIENCE
FX Lead / Developer / Animator, Dreamworks Animation, Glendale, CA, USA (1 year - present)
Curently work on Monsters vs Aliens: Mutant Pumpkins from Outer Space. Work on features Shrek 4, Kung Fu Panda and Monsters vs Aliens.
TD FX, Meteor Studios, Montreal, QC, Canada (4 years)
Work on features (Journey 3-D, 300, Final Destination 3, Fantastic Four, Exorcist 0, Scooby-Doo 2) and HDTV show (10.5 Apocalypse, James Cameron's Expedition: Bismarck, Pompeii : The last day, Journey to the Center of the Earth, Dinosaur Planet,...).
TD FX, Mokko Studio, Montreal, QC, Canada (5 months)
Creating FX setup and shots for Decoys (feature).
FX Artist, Damn FX, Montreal, QC, Canada (3 months)
Creating Fx for Excalibur (TV serie).
FX Artist, Videoefecto (Das Werk group), Barcelona, Spain (1 year)
Member of the 3D and audiovisual postproduction team. Developed projects for the advertising
industry (Repsol, Aldeasa, Starlux,...) in Maya.
Maya teacher, Universitat Pompeu Fabra, Barcelona, Spain (4 months)
Pedagogical and technical assistant for the students' shortcut project.
CG Artist, Freelance, Barcelona, Spain (6 months)
Creation and development of freelancer projects with Maya : Smint, Opening,..
CG Artist, Mariscal, Barcelona, Spain (1 year)
Work on "Twipsy" ( TV serie). Creation of animations, 3D scenery and animation for the opening.
CG Artist, Icondata, Barcelona, Spain (6 months)
Creation of multimedia interfaces and animations on video support.
CG Artist, AZ Multimedia, Barcelona, Spain (1 year)
Creation of backgrounds, interfaces and animations for games.
CG Artist, Dialogo Team, Toulouse, France (1 year)
Participated in the creation of the game "Alive". Concept of the 3D scenery in medieval style.
CG Artist, Impact 3d, Toulouse, France (1 year)
Co-creator of Impact 3d, a company to create 3d visualization for architecrure projects
DIPLÔMES
Diploma in mechanical engineering and industrial automation.
A-Levels, F1 (Industrial design).
SOFTWARE EXPERIENCE
Maya 10 years
Renderman and RAT 3 years
Shake 6 years
Houdini starting to be in love !
Linux 5 years
MacOS X 4 year
Windows too many years :-)
LANGUAGES
French
English
Spanish